Session 0: The Black Threshold
Introduction
Rhen, the tiefling rogue, and Okra, the half-orc paladin, met in an inn and bonded over their shared experience of being misunderstood by common folk. Rhen confided that she was bound for the dungeon, hoping to rescue her Nan, whose last known path had mysteriously led there. Okra deemed this a worthy cause for a paladin, and the two left the inn the next morning, setting out together.
On the road, the pair encountered Katsu, a high elf monk, outside a nearby village. After introductions, Katsu explained that his town had recently been attacked by unnatural creatures, and he believed the rumored dungeon might be the source. Driven by a desire to protect his family, Katsu joined the party.
The group later met Lia, a wood elf druid, in the forest. Drawn by rumors of the power and strength hidden within the dungeon, she was eager to join as well, reasoning that there was safety in numbers.
At the base of the mountain, the party spotted a dwarf preparing to make the ascent. He carried the gear of an adventurer, but wore the trappings of a well-rounded musician. This was Felicks, the dwarven bard. Eager for company, though mysterious in his own motivations, he joined the group.
After a brief climb, they encountered another dwarf, though one quite different from Felicks. Books, charts, and scrolls peeked from his backpack. Hansel, a dwarven wizard known as Hans to his friends, was making calculations to continue the ascent to what he called a library when the party found him. After some misunderstandings and cultural barriers were worked through, they agreed to travel together.
And so they climbed the mountain until they reached a plateau. There, set into the stone, was a massive cave entrance. Beside it lay an impossibly large dead man. The group discovered his journal, and Felicks deciphered the ancient language within. The writing suggested the man was likely a titan, one of the first living beings in the world, and possibly a guard, though whether he had been guarding against something entering or escaping remained unclear. The journal also hinted that there might be at least one other entrance to the dungeon, perhaps guarded by the titan's friend.
Deciding the cave was likely the entrance to the dungeon, or library, the group carefully descended into the depths and came upon a large stone-built chamber. It had two doors, but after some testing, one seemed barred from the other side. They opened the other door and found only blackness beyond its threshold. Anything that passed into it did not come back out. Finally, after a leap of faith, one by one, they disappeared into the dark.
On the other side, they found themselves in a room much like the one they had left. But when they turned back, there was no sign of the door they had passed through. Only stone.
The group soon encountered a band of orcs, at least one of whom seemed gravely ill. The orcs were defeated and despairing, exhausted by endless killing and death. They were waiting to die. Only after some persuasion did they speak of their leader, Orghar, whom they now despised. They had followed him to this place after being promised the power to defeat their enemies. Alongside kobolds and troglodytes, they had formed an unlikely alliance under the guidance of a "rat man", who claimed the dungeon would be their salvation. Orghar believed him, until the rat man disappeared. Then strange monsters began to appear and slaughter everyone. The alliance collapsed, war broke out, and every clan was left to fend for itself.
Important Information:
- Orghar, the orc leader who led a band of orcs to the dungeon. It seems that at least some orcs regretted their choices of following him, especially once the monsters started to appear and wreck havoc and kill the orcs.
- "Rat Man", mysterious alliance leader who convinced the leaders of the orcs, kobolds, and troglodytes to follow him to the dungeon. Once he disappeared, it seems the monsters began to appear, and the alliance failed, with the orcs going to war against the kobolds and troglodytes.
When Rhen asked whether they had seen her Nan, the orcs did not know. However, they pointed the group toward a room where they had stored the bodies of those who had died nearby.
Feeling some pity for the orcs, the party tried to cheer them up with a performance. Rhen sang songs of her people, accompanied and translated by Felicks. For a brief moment, it seemed to help. Then one of the orcs began coughing uncontrollably and suddenly died. The remaining orcs begged the party to stop and leave them to die in their own way. All but Hansel agreed, and Felicks helped drag Hans away, sparing the distraught orcs from his persistent questioning.
The party moved to the room the orcs had indicated. Inside, Rhen and Lia discovered several bodies: kobolds, troglodytes, and elves. They also found what appeared to be a secret door. Given the burn marks on the bodies near it, the door was likely trapped, but the party is still uncertain.
Around that time, Hans opened an adjacent door. Inside were two sacks: one spoiled and covered in fungus, the other still closed. The party examined the fungus and determined it might serve as a contact or ingestible poison, with possible medicinal properties if studied further. Lia opened the other bag and was met with a burst of black spores to the face. She choked and coughed, taking minor damage, but also discovered two orcish potions hidden behind the sack. Okra identified them as potions of vitality.
Loot:
- 2 Potions of Vitality
- Potent fungus that could be used to create poison
The party then entered the next room to the north and decided to close the door behind them. There they found enough dried goods to provide each member with 5 rations. Further in, they found pickaxes and shovels, which many of them added to their packs.
Loot:
- 5 rations per person
- Cook's utensils
- Optional: 1 pickaxe per person
- Optional: 1 shovel per person
The group cautiously continued down the twisting hallway to the east and discovered a crossbow mounted to the wall, apparently as part of a trap. Rhen attempted to take it, triggering the mechanism. The bolt struck her for minor damage, but she came away victorious with a usable crossbow.
Loot:
- Crossbow
The party examined the door to the south and confirmed their suspicions. A piece of wire had been nailed to the door and traced back to the crossbow at the end of the hall. They attempted to unlock the door, but it proved difficult. After several tries, they finally opened it and entered what was clearly a tool storage room or workshop.
Loot:
- Sharpening stone, well used, 1 good use remaining
- Woodcarver's tools
- Carpenter's tools
Inside, the party discovered a secret door to the west. When opened, it led back into the room with the sacks. Then they heard a terrible noise through the wall to the east. They tried to remain silent, but whatever made the sound may have detected them. After a short time, the noise faded, as if the thing had moved away.
The party retraced their steps, passing the winding corridor, the dried goods, the sack room, and finally returning to the room where they had met the orcs. There, they discovered the orcs had been killed by a massive swarm of rats.
Loot:
- Healers kit, 5 uses remaining
- Silvered battleaxe
What might have happened if the party had not closed the door to the room where they found the dried goods? Perhaps it is best not to ponder such things.